Title: FBase 6: Remanasu
Filename: levels/doom2/Ports/d-f/fbase6.zip
Size: 133 KB
Date: 09/03/03
Author: Boris Iwanski
E-mail:
Description: I started this as a test map to learn to use Doom Builder. I think it turned out to be pretty cool :) NOTE: This is version 1.1 of the map. I fixed some bug where the player was able to get the blue key by running into the wall below it. Thanks to SargeBaldy for finding out! I also added Coop starts (no DM though). Happy now Carn? :)
Credits: Pascal "gherkin" vd Heiden for the wonderful Doom Builder
Base: New from scratch
Build time: About 7 days
Editor(s) used: Doom Builder 0.04 build 86 ZenNode 1.1.0
Bugs: none
Rating: (10 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Not bad; lots of action and fairly tight on health and ammo, and thankfully the author doesn't go overboard with the kind of fancy new tricks that new-fangled source ports can do. Also, "Iwanski" is an anagram of "Wank isi", which sounds like the French for "Wank here".x
Anonymous
This is a good level. It could use some more ammo. 4/11/07x
Anonymous
Nice, but where is ammo? 3/5x
Anonymous
This gets distributed with Doom Builder 1.68, and probably earlier versions, as an example of what you can make with the editor. An impressively detailed map, very difficult and tight on ammo, often you're rushing past monsters with the fist to grab another 4 shotty shells, though not as unbalanced as to be impossible. There is at least one unpegged door texture, so it's not bug-free, but fairly perfect. 4/5 -jjx
Anonymous
This is a neat example of Doom Builder's capabilities, and it happens to come with newer versions. There's a fine balance of good detail and good gameplay, though ammo is scarce and there are a few bugs here and there. Still, it's worth a try if you're up for a small challenge.x

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