Title: FLANAGAN
Filename: levels/doom2/Ports/d-f/flanagan.zip
Size: 1334 KB
Date: 10/11/08
Author: TimeOfDeath (Chris Balch)
E-mail: thelastbreathofthedying@yahoo.com
Description: This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.

The original version was made in June 2006. Rocket jumping was required to beat that version, but that was dumb. About a year later, I modified the map to be beatable without jumping. Then, a few months ago in May/June 2008 I started making a couple secret areas to add to the map. One of those areas is now known as SMEDLEY. In FLANAGAN, the platform that the yellow keycard is on was going to be a teleporter that took you to the start of SMEDLEY. Also in FLANAGAN, the platform that the blue keycard is on was going to be a teleporter that took you to the Quake e3m3 area in SMEDLEY. But, adding those areas made the map too long and laggy on my computer, so I released SMEDLEY on it's own.

The last two rooms in FLANAGAN (the smaller circle rooms with a crossed arch, one with an acid floor + key doors, the other with a blood floor + exit) are originally from rjsloth map06.

I tried deleting unused textures but I must be doing something wrong because I get a texture error in ZDaemon. So, I didn't delete unused textures - again. MY DEEPEST CONDOLENCES.

I'll try to make a cool new map within the next couple years, but for now I'm just going to keep polishing some of my old turds.

Oh, and FLANAGAN is the name of a cop from the game Road Rash 64, but you already knew that.

And oh, the music in FLANAGAN is a midi version of a song I wrote, called The Classic Fountain Pen. If you want to hear the recorded version of the song with guitar and drums, go to www.myspace.com/timeofdeath or timeofdeath.wrvids.com/music
Credits: id Software for Doom and Quake - Authors of the programs I used - Afterglow for the Quake textures (q1tex.wad) - Team TNT for the key textures (retres.wad) - ducon for a bug report in the original SLOTH thread on Doomworld
Base: New from scratch
Build time: Yes
Editor(s) used: Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7, Paint, Guitar Pro 5
Bugs: Frame rate drops to 6 fps on the outer platforms and outer rim on my Pentium4 2.26GHz 512MB RAM while looking towards the center of the map :(
Rating: (15 votes)
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