Title: Fuel Devourer
Filename: levels/doom2/Ports/d-f/fueldevr.zip
Size: 2250 KB
Date: 09/11/13
Author: C4tnt and Archi
E-mail: archirage@gmail.com
Description: Large fuel base full of monsters - go and kill them! Made for FDC#11.
Credits: Cybermind - some dehacked tricks All the texture makers scalliano - sprites Jason "Jay" Reichard - remixed tracks
Base: New from scratch
Build time: Many days
Editor(s) used: Doom Builder 2, XWE, Slade3, Whacked4, Paint.net
Bugs: GL ports may have problems with rendering in some areas, some monsters spawns earlier in (G)ZDoom port
Rating: (15 votes)
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Interesting level. Non-linear, complex and good-looking. The non-linearity leads to an uneven difficulty though and I got a little lost at times.x
Epic, you did a great job, and i love the music, awsome man!! x
Magnificent map! The music fits perfectly and the map is really fun. It's really non-linear and has tons of interesting and diverse areas. The secrets were cool too! A blast to play! The difficulty could have been higher though, I had no problem finishing it on UV with no saves once I knew the first half of the map.x
awesome mapx

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