Title: Fuel Devourer
Filename: levels/doom2/Ports/d-f/fueldevr.zip
Size: 2250 KB
Date: 09/11/13
Author: C4tnt and Archi
E-mail: archirage@gmail.com
Description: Large fuel base full of monsters - go and kill them! Made for FDC#11.
Credits: Cybermind - some dehacked tricks All the texture makers scalliano - sprites Jason "Jay" Reichard - remixed tracks
Base: New from scratch
Build time: Many days
Editor(s) used: Doom Builder 2, XWE, Slade3, Whacked4, Paint.net
Bugs: GL ports may have problems with rendering in some areas, some monsters spawns earlier in (G)ZDoom port
Rating: (19 votes)
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Interesting level. Non-linear, complex and good-looking. The non-linearity leads to an uneven difficulty though and I got a little lost at times.x
Epic, you did a great job, and i love the music, awsome man!! x
Magnificent map! The music fits perfectly and the map is really fun. It's really non-linear and has tons of interesting and diverse areas. The secrets were cool too! A blast to play! The difficulty could have been higher though, I had no problem finishing it on UV with no saves once I knew the first half of the map.x
awesome mapx
it's sweet but I was unable to find the yellow key. by the time you hit the switch for it you've explored the whole map and have no idea where you saw it last.x
Nice atmosphere, design, and gameplay. The ammo is pretty scarce so stock up. The difficulty fluctuates from harder at the beginning, while easing up in the middle, but then picks up again near the end. Nice progression. I wasn't too keen on the music but overall it was a nice play. 4/5. -TRRobin.x

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