First off, you can't win.|
Monster spawning pads surround the center area, which is where you spawn, and where ammo and some health spawns. There's cover around the base, and towers connected to it that teleport you in and out of the base. Your goal is to kill as many demons as possible. You will die. There is no win condition. But there is a score!
As you kill monsters, the spawned monsters will get stronger and stronger. If you stop killing monsters, the spawned monsters get weaker. Killing monsters gets you health and ammo, so if you're low on health and there aren't any pickups you can see, well... hope you don't get sniped.
There's also a minimap which tracks you, and the monsters surrounding the map - bigger dots means bigger baddies. Use it to more intelligently attack areas, or figure out where to run the hell away from.
I added explicit support for Samsara 0.29b and Lelweps v7. If you don't know what those are, don't worry.
Mr. Stewe, for the music, "Totalizator"|
New from scratch|
The map - a day or two; the code - a week or two|
SLADE 3 for the map, vim for the code|
Cannot reproduce - sometimes, the spawning pad will not lower, causing it to become a pillar jutting out of the ground.|
|Anonymous||Well I just played this for about half an hour straight and it's pretty damn good. Used Zandronum, ran fine, music was surprisingly good, i'd like to hear more! Yeah, died about a dozen times, with the last time i cheated by quicksaving every 50 mobs. Looking forward to more from you - 4.5/5 Bukkake Windmill||x|
|walter confalonieri||interesting level, i must say....||x|
|Anonymous||Loved this, got to 11400 with 1 life and no saves, only lag killed me tbh. Very fun, mapping could have been a little better I guess.||x|
|Jimothy||This is a pretty neat gameplay mod. I'd love to see something of this sort applied to different maps, though I don't really have any qualms with the current one as is. 5/5||x|
|Anonymous||awesome level, this wad never gets old. ||x|