Title: Gordia
Filename: levels/doom2/Ports/g-i/gordia.zip
Size: 177 KB
Date: 06/21/14
Author: Memfis
E-mail: kuchitsu4@gmail.com
Description: 2 levels inspired by the year 1995.
Credits: Everybody
Base: New from scratch
Build time: I don't remember
Editor(s) used: Doom Builder 1.68 or 2, XWE, maybe Slade
Bugs: There will always be bugs
Rating: (6 votes)
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Commenting as: Anonymous
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map02 is good, it has strong mood, consistently interesting design and balanced stressful gameplay, but the monster closet can be bad for uv-max (don't use horizontal/vertical lines for teleporters). map01 is not so special.x
Not too shabby.x
FOA: I consider reviewing one's own maps as a no-go. Having said that, maps feel like being made by an experienced mapper during lunch time while his thoughts were elsewhere: it's a collection of 'Hey, let's add this and that' constructs. IOW: chaotic, no leitmotiv at all. Despite this, gameplay @ UV is not too bad, i.i. ok for a lunch break. 3/5 for a one-time play minus 1 for reviewing your own map.x

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