Title: Hellspawn (Fragments of an unfinished DooM-addon)
Filename: levels/doom2/Ports/g-i/hspawn.zip
Size: 25814 KB
Date: 04/02/06
Author: Mouse, a.k.a. LilWhiteMouse, a.k.a. LWM
E-mail: lilwhitemo@midmaine.com
Description: Stupid scientists found another way to give another breed of hell access to our world. Some of those beasts are well-known, but there is a big mass of never before seen beasts that you have to send back to their source. Please read the *Hellspawn manual* at the end of this file.
Credits: Mike Blakely for playtesting and gameplay enhancements.
Base: New from scratch
Build time: several moth (roughly a year)
Editor(s) used: Zeth, XWE, WinTex; DoGA L3 http://www.doga.co.jp/english/ for the models.
Bugs: Hopefully None
Rating: (10 votes)
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It's unfinished, so it doesn´t look all that good. 3/5x
A fragment, but still a masterpiece! - Greetings Fundukex
yay Hellspawn.x
Certainly one of the best ZDoom levelsets that I've played! Despite being unfinished, the level of detail and the work done for the extra monsters is amazing. The fleshing out of the story really adds to the experience. It's a shame that the project was abandoned... (5/5)x
Unfinished but plays almost till the end well. Hard, not much ammo at start but later it's ok about ammo. Great ideas and really amazing scripting! I've finally have a greater idea of what can be achieved by scripting in doom. Optimus - 5/5x

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