A new version of the Icon of Sin. I get bored of face that wall at the end of almost any megawad. Now, while it's still a static monster, it looks and plays diferent (it isn't a wall anymore), but retains the clasic DOOM feel. I designed this patch for authors who want something new that still look doomish to use in their own projects, specially for these who don't like to replace any monster (I mean, Revenants, Barons, Imps, Cacodemons, you know..), or monster projectiles, but still want a new boss, and are not familiar (like me) with Zdoom 1.63
id Software, Edmundo Bordeu, the author of Deth, the author of Zeth the author of NWT, the author of Dehacked, and Jasc Software for Paint shop Pro.