Title: kboom series
Filename: levels/doom2/Ports/j-l/kboom_3.zip
Size: 114 KB
Date: 05/15/98
Author: Kurt Kesler
E-mail: kesler@fidnet.com
Description: This is a large open area map. If you have an older comp., it may get jerky. It will speed up after you kill off the first wave, at least it did on my 486. I will NOT make a WAD with open areas like this one again....Too BIG! BUT, it's worth a look at.
Credits: id-software, anyone who still plays DOOM! Team TNT, for the waterfall texture, which came from my DOOM95 disk.
Base: none
Build time: A while.
Editor(s) used: Wauthor, Wintex4.3, BSP. BSP took 8 HRS!!! Thats with the "perfect" command.
Bugs: None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!!
Rating: (4 votes)
  Spambot check: 9 + 9 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Nice city design :)x
Anonymous
A huge outdoorsy map with a big castle and some water (that doesn't really work). It's sprawling and I'm a little awestruck that it was made with a 486. Generally there's no problem working out where to go, although I ended up running out of shotgun shells at one point, and blasted an onrushing lost soul with a rocket launcher, which was a bad mistake. Very, very good map.x
Anonymous
This starts off with a mass of health and ammo, which is normally a bad sign, but in this case it's not. There are only 169 monsters, but they're mostly toughies. The map is a large canyon with some castles in it; the design is simple but feels solid, and the monsters come at you in a big mass. Against it, the "moat" is irritating and you have a huge amount of rockets - you can solve most of the level by just lobbing rockets all over the place.x
TimeOfDeath
likedx

View kboom_3.txt
This page was created in 0.01125 seconds