Title: KZDoom4
Filename: levels/doom2/Ports/j-l/kzdoom4.zip
Size: 119 KB
Date: 09/22/00
Author: & Email Kurt Kesler
Description: Wood & Brick style
Credits: Id Software and Randy Heit.
Base: New level from scratch
Build time:
Editor(s) used: Wad Author & PSP
Bugs: The Open GL engines make a mess of this map.
Rating: (3 votes)
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Not the best in the series but still a good one. The last switch with the explosion freaked me out. I sitting in the dark with my headphones on, I flip a switch and the level ends with a huge bang. By the way, stealth dudes suck ass. 5/17/07x
In comparison to its impressive predecessors, this part is a bit tame and disappointing. The flow and the atmosphere aren't as "tight" as in the other parts. There are some tricky battles, especially with some close combats with Knights and Revenants, but the monster placement seems a bit uninspired to me after all. It's not a bad map, but certainly not the masterpiece of this series. 3/5 -Milianx

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