Title: Little Evil.
Filename: levels/doom2/Ports/j-l/little3.zip
Size: 125 KB
Date: 03/06/14
Author: Lukasxd
E-mail: lukasquake1@hotmail.cl
Description: A little map, with urban and sewer textures, nothing new.
Credits: me.
Base: New from scratch
Build time: Seconds, Hours or days, i don't know.
Editor(s) used: DooM Builder 1 / XWE / Whacked 3
Bugs: Just a one, bugs bunny
Rating: (10 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Memfis
It's full of zdoomisms so playing in vanillaprboom will result in sectors jumping all over the place, and then you'll stumble upon a shootable switch that seems impossible to activate without mouselook. The map looks nice, with a cool night city sky, accurate clean design and some really cute ideas (love the "O" that you have to shoot!). It's so damn cramped though, it's almost a 1024x1024 map in fact. But you might find it worth spending 5 minutes on.x
Anonymous
It's not bad, but, not great. Took me only about 5 minutes, sadly. The textures are a wee bit offsetting, and patchy, but not terrible. 3-5 - K12x
cs99cjb
Innovative use of familiar textures. I haven't seen this style before. Lots of squeezing into tight spaces and pushing switches. Unfortunately unlike a previous reviewer, I hated the "O" you must shoot. I got stuck and used IDCLIP before I managed to work out what to do. I'd have given it 4 stars for interesting locations but it's far too easy (I expected a serious fight after getting the megasphere and blue armour), texture alignment is inexplicably patchy, and doortracks are pegged.x
Anonymous
fun little map. enjoyed the tight-spaced fights. really short though. 4/5x
Anonymous
It was a cutie pie little map.x
Anonymous
Very short and unusual map. Mostly extremely cramped. Textures scream for attention, and the sky makes it even worse (ADHD? ;)). Fights are, err, well: almost absent. And the final 'battle' is boring. Verdict: as an experiment: 3/5; gameplay: 1/5, so pick your choice. Note #1: has some texture misalignments. Note #2: 'O' can be done without mouse look if the sergeant stands at the right position :-)x
Anonymous
tiny tiny mapx

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