Title: The Mountain Base
Filename: levels/doom2/Ports/m-o/mntnbase.zip
Size: 105 KB
Date: 12/14/10
Author: Sterling Rathbun
E-mail: strathbun@earthlink.net
Description: A large tech base built on top of a dusty mountain. Simple, but it's my first real map and I just came up with it as I went. In the end, I think it turned out pretty good.

IMPORTANT NOTE: The player is not supposed to jump when playing this level. Doing so allows you to pass over objects that are supposed to impede the player's progress until they are lowered to a level the player can walk over. When in doubt, just remember that this is a Vanilla DOOM II style map. Modern source-port trickery is generally not allowed. ;)
Credits: My older brother Sheridan, who helped with the testing and the fixing and the prodding which was annoying after a while...
Base: New from scratch
Build time: Hurm. Lemme guess about 9 months.
Editor(s) used: Doom Builder 1 for the first half, DB 2 for the last half
Bugs: The switches in the boss room can be used before their lifts raise the player up, but I figure the puzzle is complex enough that the player will choose to defeat the boss before trying to solve it.
Rating: (6 votes)
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not bad..try more..x
Not bad, a average vanilla map. 3/5 -playerlinx
This is dated December 2010. It's an entertaining, mildly retro mountain techbase with a neat clean design. It suffers from being much too easy, though - you have masses of ammo, even on UV. The BFG is overkillacious until the perfunctory boss battle. Still, it's a quick play. Could this be the very first use of the word "overkillacious"? Google can't find another one. Perhaps I should slap a trademark on it.x
A good bit of old school doming. I enjoyed it, but there is a problem where you cannot get to the exit because the stair are too tall to climb. A shame really, nonetheless still fun. -TRRobin.x
Certainly better than my abomination of a first map at any rate(which I haven't uploaded XD). 3 stars. - Obsidianx

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