Title: Ode of Resurrection
Filename: levels/doom2/Ports/m-o/oderesur.zip
Size: 138 KB
Date: 01/09/07
Author: Jodwin
E-mail: jodwin@hotmail.com
Description: Oldsk00lish techbase. Challenging. Not a huge map, but takes some time. Semi-nonlinear (wtf?).
Credits: Shinsen-Radio for keeping me amused. And Tsukuyomi for slowing me down.
Base: New from scratch
Build time: 3 days
Editor(s) used: DoomBuilder, Wintex
Bugs: As always, probably some misaligned textures somewhere which I couldn't really care that much about.
Rating: (11 votes)
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A high-density map that will leave you pumped full of hot, manly lead when you least expect it. 5/5 -Maesx
This map represents a tough challenge, its very difficult even for many experienced players. The architecture is very good throughout the base and some tough outdoor battles, I don't like the new night sky, its a bit cartoonish. This level would be a great one on co-op, but there is only a player 1 start. 4 Stars -PC x
An exceptionally well made non-linear level with effective use of outdoor 'ambience'. Recommended.x
Not bad. Not bad at all. This would have been really good if it supported coop, but sadly it doesn't.x
Quite nice, even though the design is a mixed bag, with some rather odd texture combinations and inconsistent quality, smallish and bland rooms right after interesting locations, as well as a few visual glitches. Gameplay is okay for the most part, though some of the monster placement could've been made more effective and dangerous for the player (the helpless cyber is a prime example). 3/5 - Belialx
wow.........pretty intense. i like it. no co-op though. 4/5 -JOKERx
Very good wad. tested with prboom+. played at uv with many saves - [rck]pantera 4.1 starsx
View oderesur.txt
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