32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.
Mark Matheson for Starting work on levels 18,19 and 25 Id Software for, well, you know Jack Vermeulen for his help particularly for coding DeePsea
Update to previous Enjay Doom releases. (AFAIK none currently publically available).
7 years. Ok, the last review just took a couple of weeks.
All of them, 7 years is a long time.
A few textures not matching, probably, but I think everything else is OK.