An 'interesting' wad which (unintentionally) shows off the learning curve I've been through in the last 4 years. It's got a very loose story centred around a 'Hell on Earth' sort of theme, just from a more civilian viewpoint. This is now on v1.2, but only the zdoom forumers would have got the original release(s).
Id games, Randy Heit (Zdoom), the makers of all of the editors I used and Hank Leukart (for the Hacker's guide to Doom, a great start point). My brothers for testing the wad and providing some ideas when I got stuck. Also a special thanks to the zdoom forumers who played my initial release, for their feedback and advice on changes for the current version.
New from scratch
Over 2 years, on and off (mainly off...)
(Originally) DEU 2, NWT and DeHackEd, but around about MAP18 I got DoomBuilder and XWE and have used them for the rest of the mapping and resource managing