Title: pipes.WAD
Filename: levels/doom2/Ports/p-r/pipes.zip
Size: 111 KB
Date: 07/07/00
Author: Harry Daalmeijer
E-mail: hadi.daku@wanadoo.fr
Description: started in jan now it is july 6 months down the pipes.
Credits: the testers; theo, adam,dita,
Base: New level from scratch
Build time: kilohours
Editor(s) used: deep,wintex
Bugs: please report
Rating: (4 votes)
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the definishin of meh is this wad 2/5 x
hmmm... Meh... Too bad: the architecture is good, the ideas are fine, but the gameplay is definitely bad. 2 minutes after the beginning, you're fighting a hord of monsters and a cyberdemon!!! 2/5 - Jivex
This is Map01. It seems designed to be irritating; the detailing is fussy, it's cramped, and the first puzzle involves a lot of blundering in the dark looking for a tiny switch. A couple of lifts/stairs have invisible walls that stop you running off the edges. The gameplay quickly builds up to a cyberdemon fight, but you've got lots of plasma ammo. It's not awful, but it peaks too soon (the proper "final battle" is easy).x

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