Title: QDOOM - Quake Done DOOM Style
Filename: levels/doom2/Ports/p-r/qdoom101.zip
Size: 22861 KB
Date: 02/07/06
Author: Marc A. Pullen [FANATIC]
E-mail:
Description: The only complete and unique Quake to DOOM conversion, now works with EDGE 1.29+, and uses OGG music file format versus MP3 CREDITS id Software Raven Software The EDGE team The Covert Ops team The GothicDM Teams Banjo Software (RIP) Gokuma (for the DDF inspiration and help) All DOOM News sites Everyone that plays DOOM and enjoys it for what it is -A GAME!
Credits: id Software Raven Software The EDGE team The Covert Ops team The GothicDM Teams Banjo Software (RIP) Gokuma (for the DDF inspiration and help) All DOOM News sites Everyone that plays DOOM and enjoys it for what it is -A GAME!
Base: From scratch BUILD TIME started 2/23/1999, ended 4/25/2001 EDITORS USED Paint Shop Pro -textures, sprites, graphics Animation Shop -animated/swirly liquid textures Paint Brush -minor cleanup and croping Winpak 1.3 -extract Quake resource Adqedit 1.3 -extract and edit Quake sprites and graphics QuArK 5.3 -extract textures qME 3.1 -pose and take screenshots of models to create sprites DeuTex 3.6 -build QDOOMTST.WAD from scratch Wintex 4.3 -edit QDOOMTST.WAD and it's resources DOOMCad 5.1 -main map editor WAD Studio 1.5b -used for error checking and making small lines WAD Author -backup map editor (used for detail work) GLBSP -map compiler RMB -reject map builder WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD CMAPTOOL -BOOM's colormap tool Digital Orchestrator Pro 3.00.37 -music editor Cool Edit 96 -sound editor OGGENC.EXE -encodes WAV music files to OGG format Notepad -used to create/edit DDF and RTS EDIT -used for ASCII art for ENDOOM screens KNOWN BUGS none that are significant RESOURCES Quake (obviously) HeXen2: (some modified sounds and sprites) QEX2A0 - QEX2F0 (small explosion) DSPUMPS1 and DSPUMPOV (the metallic clank only) DSRUBBL1 - DSRUBBL3 (stone and metal shattering) GothicDM.wad: two very modified transparent window bar textures (used in map01) Skypack1.wad: created by Stian Skjondal (zsignal) QSKY_01 - QSKY_04 (various mountain skies) DarcJedi's custom skies: www.telefragged.com/soup QSKY_C1 - QSKY_C4 (cloudy mountain sky) QSKY_C1 - QSKT_C4 (cloudy moon sky)
Build time: started 2/23/1999, ended 4/25/2001 EDITORS USED Paint Shop Pro -textures, sprites, graphics Animation Shop -animated/swirly liquid textures Paint Brush -minor cleanup and croping Winpak 1.3 -extract Quake resource Adqedit 1.3 -extract and edit Quake sprites and graphics QuArK 5.3 -extract textures qME 3.1 -pose and take screenshots of models to create sprites DeuTex 3.6 -build QDOOMTST.WAD from scratch Wintex 4.3 -edit QDOOMTST.WAD and it's resources DOOMCad 5.1 -main map editor WAD Studio 1.5b -used for error checking and making small lines WAD Author -backup map editor (used for detail work) GLBSP -map compiler RMB -reject map builder WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD CMAPTOOL -BOOM's colormap tool Digital Orchestrator Pro 3.00.37 -music editor Cool Edit 96 -sound editor OGGENC.EXE -encodes WAV music files to OGG format Notepad -used to create/edit DDF and RTS EDIT -used for ASCII art for ENDOOM screens KNOWN BUGS none that are significant RESOURCES Quake (obviously) HeXen2: (some modified sounds and sprites) QEX2A0 - QEX2F0 (small explosion) DSPUMPS1 and DSPUMPOV (the metallic clank only) DSRUBBL1 - DSRUBBL3 (stone and metal shattering) GothicDM.wad: two very modified transparent window bar textures (used in map01) Skypack1.wad: created by Stian Skjondal (zsignal) QSKY_01 - QSKY_04 (various mountain skies) DarcJedi's custom skies: www.telefragged.com/soup QSKY_C1 - QSKY_C4 (cloudy mountain sky) QSKY_C1 - QSKT_C4 (cloudy moon sky)
Editor(s) used: Paint Shop Pro -textures, sprites, graphics Animation Shop -animated/swirly liquid textures Paint Brush -minor cleanup and croping Winpak 1.3 -extract Quake resource Adqedit 1.3 -extract and edit Quake sprites and graphics QuArK 5.3 -extract textures qME 3.1 -pose and take screenshots of models to create sprites DeuTex 3.6 -build QDOOMTST.WAD from scratch Wintex 4.3 -edit QDOOMTST.WAD and it's resources DOOMCad 5.1 -main map editor WAD Studio 1.5b -used for error checking and making small lines WAD Author -backup map editor (used for detail work) GLBSP -map compiler RMB -reject map builder WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD CMAPTOOL -BOOM's colormap tool Digital Orchestrator Pro 3.00.37 -music editor Cool Edit 96 -sound editor OGGENC.EXE -encodes WAV music files to OGG format Notepad -used to create/edit DDF and RTS EDIT -used for ASCII art for ENDOOM screens KNOWN BUGS none that are significant RESOURCES Quake (obviously) HeXen2: (some modified sounds and sprites) QEX2A0 - QEX2F0 (small explosion) DSPUMPS1 and DSPUMPOV (the metallic clank only) DSRUBBL1 - DSRUBBL3 (stone and metal shattering) GothicDM.wad: two very modified transparent window bar textures (used in map01) Skypack1.wad: created by Stian Skjondal (zsignal) QSKY_01 - QSKY_04 (various mountain skies) DarcJedi's custom skies: www.telefragged.com/soup QSKY_C1 - QSKY_C4 (cloudy mountain sky) QSKY_C1 - QSKT_C4 (cloudy moon sky)
Bugs: none that are significant RESOURCES Quake (obviously) HeXen2: (some modified sounds and sprites) QEX2A0 - QEX2F0 (small explosion) DSPUMPS1 and DSPUMPOV (the metallic clank only) DSRUBBL1 - DSRUBBL3 (stone and metal shattering) GothicDM.wad: two very modified transparent window bar textures (used in map01) Skypack1.wad: created by Stian Skjondal (zsignal) QSKY_01 - QSKY_04 (various mountain skies) DarcJedi's custom skies: www.telefragged.com/soup QSKY_C1 - QSKY_C4 (cloudy mountain sky) QSKY_C1 - QSKT_C4 (cloudy moon sky)
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