Title: SargeBaldy Speedmapping Compilation #6
Filename: levels/doom2/Ports/s-u/sbspd006.zip
Size: 36 KB
Date: 04/03/03
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well.

Map03-Map06 do not have exits, just IDCLEV on to the next map.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (11 votes)
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Commenting as: Anonymous
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Map 1 is okay but the rest are complete and utter fucking wank. I thought the point of speedmapping was to help people with ideas to make levels, not this shit.x
The first map is pretty darn good for 100 minutes of work. The other maps I didn't include in rating. Tho Silverwyvern's map actually has pretty tasty texturing, and even the teleport is aligned. :Px
First map is pretty decent. The rest are garbage. I don't know what the point of the others were.x
Reality in doom sucks! 1/5 only for funny map06x
Six speedmaps from March 2003. Map01 is a pretty good prison / techbase that would have been praised for its detail in 1994/1995. It reminds me a little bit of Eric Harris' infamous "UAC Labs" in places. The rest are novelties. Map02 is a tiny room that looks like an 8 on its side; Map03 spells out the word FACE and doesn't have any monsters; Map04 is an empty square room; Map05 is quite funny; Map06 is a flat plane with a water texture.x

View sbspd006.txt
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