Title: SargeBaldy Speedmapping Compilation #9
Filename: levels/doom2/Ports/s-u/sbspd009.zip
Size: 225 KB
Date: 06/01/03
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (12 votes)
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Good maps, esp. 02, 03 and 05. Worth playing. BTW, map01 crashes GLBoom.x
Pretty average set of levels. Map02 and Map05 are the best of the bunch.x
best speedmapping set everx
pretty good, but way overkill on the monsters...x
overkill? that's not an overkill. it's very average. probably one of the better of this compilation. but i don't think it's very good.x
Five city-style maps. Map01 is trivial, basically two rooms and a boss battle against a pair of cacodemons. Map02 feels like a good 1024-style map, it's surprisingly elaborate for 100 minutes' work. Map03 is simpler but larger, quite good. Map04 is just a cityblock grid, pah. Map05 is again surprisingly intricate - a city street at night, with pools of light - but you can run past most of the monsters and finish it in forty seconds or so.x

View sbspd009.txt
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