Title: Sidus
Filename: levels/doom2/Ports/s-u/sidus.zip
Size: 40 KB
Date: 10/05/02
Author: 1 anonymous author
E-mail:
Description: 5 areas that are all different. You must complete one to move on to the next. The concept for this level was to start off with the first room being a pentagon and then add 5 rooms on to it. I thought I was making up a word by changing "sides" (like the sides of the pentagon) to "Sidus". I am especially proud of the hidden pyramid room.
Credits: Jim Flynn for bug fix suggestions.
Base: New level from scratch
Build time:
Editor(s) used:
Bugs: Who would release a level with known bugs?
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
booooooooooooooooooo oooooooooringx
Anonymous
WTF? R0xx0r?x
Anonymous
This is from May 1998. It's pretty poor, and very old-fashioned even for 1998. You get 100 boring monsters arranged in a boring way in a series of boring mostly square mini-arenas (one of them has a pair of mazes). With your shotgun and masses of health you kill them all. The source port additions are pointless - some scrolling textures. The author is especially proud of the hidden pyramid room; I wouldn't have noticed it if he hadn't pointed it out.x
Anonymous
what the hell is thisx

View sidus.txt
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