Title: Sine Die
Filename: levels/doom2/Ports/s-u/sinedie.zip
Size: 2412 KB
Date: 10/19/07
Author: Didy
E-mail: moontrader@gmx.de
Description: map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish; --------------------------------------------------- Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. --------------------------------------------------- Notes: I recommend to play map02 from pistol start. No jumping.
Credits: Textures: Nick Baker for nmtext1 and mlcetex, Danimetal for two textures, Espi for four animated textures RP2_x, id software, Tom Lelli for re4trw.wad, Lucas Arts for darkforces, Monolith and A Limes Zen Sky for avp2tex, Monolith and Tormentor667 for bloodrpb1, Shitbag for some plants from trees.wad, those who are named in 2mbrown.txt (mentioned by Tormentor667), Pawel Zarczynski for nmncorp1/2, to the one who made the chain in gothictx.wad (adel_s05) Sound: one is taken and modified from SPZDOOM2 Testers: Belial (map01), Robin (Hawkwind) Special thanks goes to Robin who did an excellent job in testing and giving suggestions - great help. He also included the level names and has contributed the text for the story.
Base: New from scratch
Build time: months
Editor(s) used: Doombuilder, XWE
Bugs: none seriously, mainly a few minor glitches dependently on the port
Rating: (31 votes)
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