Title: snq.zip
Filename: levels/doom2/Ports/s-u/snq.zip
Size: 140 KB
Date: 04/10/02
Author: Varun Abhirama Krishna
E-mail: anomaly87@yahoo.com
Description: I started building this level almost a year ago, but with all my school work, I didn't have the time to finish it. I added some rooms and refined some of the areas and there you have it... a new map!

Note that this is NOT my best work so far. My 9th Gate maps will be better.

And by the way, this is a tech-styled map taking place in a warehouse (sort of).
Credits: Tobias Münch (the sky used in this level is heavily modified from a picture he sent me, but I'm sure even he won't recognise it :))

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Base: New level from scratch
Build time: not sure...
Editor(s) used: DoomCAD 6.1, ZenNode 1.0.8, Wintex 4.3, XWE, Paint Shop Pro 6
Bugs: None
Rating: (11 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
nice mapx
Anonymous
I liked this one and maybe liked it better than snq2 because it was a bit easier and I also prefer military base style levels than hellish environments. 4/5 - Optimusx
Anonymous
Very nice little tech map. I do like this a little better than the second. 9/3/07x
Anonymous
This is dated April 2002. It's the prequel to id=11824, which I haven't played. The name stands for "Short 'n Quick", and you fight 49 monsters in a compact techbase. The gameplay is just tricky enough to be satisfying, but not so hard that it's murderous; it is in fact short and quick, and I enjoyed it. The design is in the pre-modern style, i.e. before the overuse of transparent panels and the cool blue colour palette.x
Anonymous
It's a nice map, short and quick :) Worth a dl.x
Anonymous
ammo was a little off-balanced[tight in the middle,finished with plenty leftover] still,4*x

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