After all these months, I bring you my third map, Short 'n Quick 2 - and this time, it's not that Short 'n Quick :)
The look of this level may remind you a bit of Christian Hansen's 'Flay the Obscene 3', but it's actually based on the look I planned for 'The Anomaly: Part III' (which I started long long ago, but never completed). But since flayobs3.wad also happens to be one of my favourite levels, certain elements here are inspired by that level (Great job Chris, on those levels!).
The layout of the map is done in such a way that you can actually go ANYWHERE you want to and chose a route that you feel best. Some routes make the level more hard and some routes make it easier.
The whole map is quite well interconnected, so you can play deathmatch too if you want to. But since I've never ever played DM or even designed a DM map, I don't know how good or bad this level is for DM. You decide :)
New level from scratch
25 hours approximately
DoomCAD 6.1, ZenNode 1.0.8, Wintex 4.3, XWE
There's a small visual bug with two of the grill textures, which I didn't know how to fix. But you probably won't even notice them :)