Title: Terrere1.wad
Filename: levels/doom2/Ports/s-u/terr1.zip
Size: 144 KB
Date: 08/22/07
Author: Wim Vanrie
E-mail: Wim.Van.Rie@pandora.be
Description: Terrere1.wad is a single level for boom. The theme varies between brown and rock textures. I've tried to make the area's merge in together and i think i've about succeeded. I think it's the best level i've made so far.

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I've made the level so hard i could just complete it without secrets. If you have trouble finishing it on UV, don't start whining but play it on HMP then.

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Credits: Doug and Albert for supporting me. The creators of DCK, Wintex, BSP and Deep. ID for creating this wonderful game.
Base: New level from scratch
Build time: About 2 3 weeks
Editor(s) used: DCK, BSP, Wintext and Deep
Bugs: None, mail me if you find one
Rating: (4 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is from October 2000, which is already almost seven years ago (spooky). It's great fun, tough but not impossible, especially if you shimmy along a ledge and grab some rockets. It's not overtly source port-y, apart from an instant lift. The design starts off fairly simple, but it has a good railroad junction. No real final battle, but there's a fiddly cyberdemon battle that you can just run past, although that would not be heroic.x
Anonymous
This wad is also already in the archive at id=10912 as terrere1.zip (someone already pointed this out for Terrere 2.) Someone should find a way to give Ty a note that both of these Terrere levels were already in the archive and someone anonymously tried to play tricks by uploading them under a slightly different name, so that he can remove these two files from the archive since these levels both already existed in the archive.x
TimeOfDeath
cool mapx

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