This is my first completed level, but it's about 10x the size of anything I ever made :o (and has a beginning and an end :) It just kept growing until it had a finished/"closed" layout, so i tried to make something sensible out of it :)
The theme i started experimenting with set the map mostly on a grid of 32, but there's some finer detail here and there. (altough this is nowhere as odd and unusual as the "real" grid 32 maps)
Partly inspired by E1, the Grid 32 map(set)s, and MAP01 of "No Rest for The Living"
Looks best in GZDoom GL mode, with dynamic lights enabled but it plays just as well in PrBoom+. (Note: you should raise the sound channels above 8 in PrBoom, because the ambient sounds sometimes cut out other sounds)
id Software (Doom, of course) Raven software (Heretic/Hexen) Andrey Budko (PrBoom+) Randy Heit, Graf Zahl (ZDoom, GZDoom) CodeImp (Doom Builder 2) SlayeR (SLumpEd) SargeBaldy (d1gfxd2.wad) Perkristian (smooth weapon animations, high-resolution sounds) phi108, Richard Smith Long (pkphirsl.wad) Phml (playtesting, mapping advices) EarthQuake (Doom & Doom2 tall skies pack)
the community out there for inspiration, and keeping the game alive and kicking to this day.