Title: Bloodworks
Filename: levels/doom2/Ports/s-u/thehub.zip
Size: 478 KB
Date: 04/09/03
Author: Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf)
E-mail: interleave1@earthlink.net
Description: This wad, called "The Hub" is the also the third level of the "Descent Into Hell" megawad project I'm working on. The merged wad (level 3) will have slightly different mixture of of weapons, etc... because the player has weapons and ammo and health already. I decided, however, to release it as a wad on its own as well.
Credits: ...Nick Baker - who released his texture wad for public use (text file included from the original zipped file).

....Ace - for playtesting
Base: New level from scratch
Build time: 2 months more or less
Editor(s) used: DETH
Bugs: None that I know of. Extensively tested using Legacy, Zdoom, Prboom and Jdoom. It also worked fine with Vavoom. I did not test it with zdoomgl or legacygl but since it worked with Jdoom I assume it will work with them as well. I recommend Jdoom - there is no better looking port out there. Vanilla Doom2 will most likely crash with a visplane error after the blue door. If you want to use it tho - after you hit the switch (you'll know) back out of the area. If you turn around you WILL get a visplane error.

* Misc. Notes *
Rating: (4 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Quality was to be seen in his last map, Buldwrks. But that is nowhere to be seen here. Absolutely Horrible Horrible Horrible!!x
Anonymous
Oh come on it's no where near that badx
Anonymous
Pretty map, Challenging gameplay. Cool ambient Sounds.x
Anonymous
I agree that Bloodworks was better. The monsters teleporting into the first room if one uses a weapon... What's the purpose of this? Oh, maybe the reasion is that you're in hell... Why doesn't it look like hell then? This map looks like a lot of different rooms have just been thrown together in order to form... errr... something. Sorry, but NO. -- 1/5x

View thehub.txt
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