Title: Vae Victus
Filename: levels/doom2/Ports/v-z/vv.zip
Size: 2534 KB
Date: 01/19/05
Author: Dittohead (Derek Braun)
E-mail: aliceschain@gmail.com
Description: A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV.

Par completion time is around 80-120 minutes depending on the player; however it will take most players longer than 120 minutes the first time around. Co-Op play is not only an option, it's preferred! Load it up, get some friends, and have some fun. ZDoom is recommended. Some enviroments in the later maps might be too big for older computers slower than 1.0 ghz.

A tip for people who are going to complain about map06: In order to get the gate to lower, you must find a series of teleporters which will take you to various locations in the hills that will lead to the switch. The first teleport is located behind the marble face in the lava. This is completely beatable. And as always, save often.

As for map07, I decided to include it in this release simply because I wasn't about to release a dead simple remake in a 5 meg texture pack :)
Credits: Art: Kaiser, Job (various sources) Beta Testing: Huy Pham, Use3d,Mike Reiner, Ryan Sickler, POTGEISSER, Mephisto, FATAL. Title: Chris Hansen. Midis were taken from various sources from which I forget. If I forgot anyone, sorry!
Base: New from scratch
Build time: June 2004 - January 2005
Editor(s) used: DoomBuilder, Photoshop, Deepsea
Bugs:
Rating: (45 votes)
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