Title: Xorg 2: Mesusah
Filename: levels/doom2/Ports/v-z/xorg02.zip
Size: 151 KB
Date: 10/05/99
Author: Stian Skjondal (zsignal) http://members.xoom.com/zerosignum
E-mail: zsignal@organizer.net
Description: You'll need to use jumping in this level.
Base: None
Build time:
Editor(s) used: Zeth, Wintex
Rating: (3 votes)
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Commenting as: Anonymous
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I have not played the first one yet, but this one seems to have the same health issue that people have been talking about. By that I mean there is none. This map has 160 some monsters and two 10% health packs. I played most of the level with 1% health. I was however able to find the exit and come out clean. The map itself is very old looking with no detail. I looks like it could be built in about 1 hour. 10/12/07x
It looks like it could be built in one hour.x
This is dated February 2095(!). It's a large, bare, simple, empty-feeling level with problematic gameplay; you start off facing lots of hitscan baddies who shoot at you from a distance, but there's almost no health, which is frustrating. The one major power-up is hidden in a giant slime lake - it doesn't hurt, but there's no way to know this before you jump in. And despite the size there are only really two battles, and they're easy.x

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