Title: aak_waq.zip
Filename: levels/doom2/a-c/aak_waq.zip
Size: 80 KB
Date: 10/16/96
Author: Andrew Kingdom
E-mail:
Description: A challenging level covering a large area. Lots of monsters, weapons and powerups. Excellent views. Several puzzles. Fairly consistant and good quality. Meals provided.
Credits:
Base:
Build time:
Editor(s) used:
Bugs:
Rating: (10 votes)
  Spambot check: 9 + 4 =

Commenting as: Anonymous
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Reviews:
Anonymous
awfulx
Anonymous
not very good- doomer666x
Anonymous
Annoying and ugly.x
Anonymous
Awful, and made worse by the over-elaborate text file (as if this was System Shock or something). The very first thing you see is a massive texture misalignment. The map is very large but boring, and the gameplay is mostly clicking switches and listening for doors to open and then running for them etc, which is dull. Has toilets = poor level. x
Anonymous
It's not so bad.x
Anonymous
Well planned map. Puzzle design. Not bad - a big map of well plotted areas. Poorly textured (tiling switches), but the author meant well. Progression becomes quite creepy too. Drab areas; I guess that's what the author intended: mech mazes, fake textures. SS Nazis - used well here, especially in areas w/ Wolf3d textures. HOWEVER: THERE'S A CRASHING BUG 'TWEEN "MAZE" AND "BALL ROOM". Save; use IDCLIP there. It would get 4/5, but it only deserves 3/5. Tough; can't recommend crashers. ICx

View aak_waq.txt
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