Title: |
Acid Area Wad (for Doom ][) |
Filename: |
levels/doom2/a-c/acidarea.zip |
Size: |
71.57 KB |
Date: |
03/06/96 |
Author: |
Douglas Ryerson |
Description: |
Decent sized, just over 1300 vertices and 300 objects. |
Credits: |
All the usual people |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DCK 2.2, idbsp1.1 |
Bugs: |
None |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Aebeatia Sookies
| I agree more with milan, and there are some non texture errors present. | x | |
Anonymous
| Ryerson made some great maps. Vince is a harsh critic (so his "not bad" should be read as "very good"), while Milian wouldn't know a good wad if it bit him on the ass. So it's no surprise that this is an excellent map with knife-edge gameplay throughout. If you want to exit quickly, then there is a little switch trick that will help, but it isn't obvious when you're playing for the first time. | x | |
Anonymous
| This map is ok to play, but nothing special.
It's looking very bare, gameplay is linear and not too challenging, and it's quite a short map. Play this if you don't have anything better to play. 2/5 -Milian | x | |
Anonymous
| not THAT good | x | |
Anonymous
| not bad... - PerOxyd | x |
View acidarea.txt
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