Jimmy 'AirRaid' MacLean|
Single player WAD. Storyline - KILL EVERYTHING!!! (without dying)|
No-one. I did it all myself. OK, ID for making Doom, the DEU team for WinDEU, and Colin Phillips for BSP 5.0|
New from scratch|
A couple of months, not including breaks.|
Windeu 5.23, BSP 5.0, WinTex 4.3|
Some hom when teleporting into the final area on MAP31|
|Anonymous||These are two medium-sized maps from 2000 that are looking under-avarage even for those times with a very low level of detail and no eye-catchers.
Gameplay is quite good however. Some ideas may not please you, like balancing over super-narrow paths or some lava areas, but it's not overdone with these tricks.
I also liked the secrets in the first map.
|Anonymous||Two levels dated February 2001 (irritatingly, they're Map15 and 31), although they look about six years older. Map15 is a kind of techbase / warehouse ruined by an awful, fiddly catwalk maze in a darkened chamber. Map31 is a bog-standard hell level that would have been bog-standard in 1995. There's a bit of action but it's not worth it, and far behind the curve for the period.||x|
|Memfis||UHHHH, didn't quite understand the part where you appear in a room with 50 hitscanners and barrels around you. wtf?!||x|
|TimeOfDeath||liked, but there are some switch actions that use zero tag and I think some unkillable monsters||x|
|Anonymous||It says built in 2001, but - like ^3 states - looks and feels like not so good 1995 maps. Gameplay is poor, f.e. balancing in the dark over very small paths while a cybie is shooting at you, is nowadays not synonym with pure fun. Lots of inescapable pits do not add. Overall: author might have had benefit from doomwiki: how to build a decent level, if that did exist in 2001. Small 2/5 because playing it didn't give fun.||x|