A map with a distinct John Romero Doom2 style feel. at least, that's what I was aiming for. It will be difficult for some, but so long as you are vigilant, it shouldn't be too difficult.
It turned out better than I expected as it looks and plays pretty well without going over the top with detail or amount of monsters. I am pretty proud of it!
Credits:
All those from Doomworld forums who tested it and gave tips when I was stuck at something. It's great to have a place like that which keeps the DoomBug going strong!
Base:
New level from scratch
Build time:
30th April to 4th July with a 2 week holiday inbetween.
Editor(s) used:
Doombuilder (for building) Slade (for aligning) XWE (for putting in sky texture)