Title: Area 51
Filename: levels/doom2/a-c/area51.zip
Size: 1081 KB
Date: 07/12/97
Author: may NOT use this level as a base to build additional
E-mail: Khickman@juno.com
Description: Built for Doom2 v1.9
Credits: id for DooM2, Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 8x node builder Robert Renske, Jr for Warm 1.6 node builder Jens Hykkelbjerg for RMB Sam Lopresti for status bar Bill Zimmerman for fence texture and ammo box (Urban Deathmatch 3) Shamus Young for window frame Garth Donovan for Security Driod, Chaingun modification, misc wall textures and sounds.
Base: New level from scratch
Build time: 100+ Hrs est.
Editor(s) used: DoomCAD 6.1, Dcad, Deep 8x for Nodes,RMB for reject map Wintex 4.3 for additional graphics,sprites, etc. Paint Shop Pro. Warm 1.6 for final node build.
Bugs: You CAN'T play "Area 51" on skill level 1 or2. A key sector won't lower. I attribute this problem to a buggy "beta" level editor I started to use in the early stages of level building. :-( Think I got the dreaded Vis plane error resovled though. :-) Find anything else E-mail me.
Rating: (15 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Outstanding. Good work on the graphics, unique atmosphere/appearance, and the gameplay bounces along nicely. Not at all easy (on UV) but it's quite feasible to play all the way through without using saves. The ammo supply is quite generous, but not absurdly so.x
Anonymous
really cool modx
Anonymous
A pretty cool classic mod. This was one I played years ago... never could quite finish it because I wasn't great playing and it is slightly difficult... well not that difficult by modern level standards. I still recommend it. It's a good play. Seems like there could be more added to it. 4/5. x
Anonymous
Icarus-style, but only two maps, quite big. Notable for cacodemon sprite replacement (also WolfSS sprite replacement, but this one sucks). Cool layout, pretty good effort overall. 4/5 stars, vdggx
TimeOfDeath
fuckin cool, nice/funny spritesx

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