Title: AXE6
Filename: levels/doom2/a-c/axe6.zip
Size: 43 KB
Date: 01/15/97
Author: Anthony Connor.
E-mail: aconnor@zeta.org.au
Description:
Credits: ID Software - The creaters of DOOM, Myself, My Friends, My computer. Vanessa. My God, My modem. Politicians.......NOT



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Base: New level from my Minds eye.
Build time:
Editor(s) used: DEU1, Wad1to2, BSP, The mighty DCK 2.2
Bugs: None. Maybe Slow on anything less than 486 dx 33
Rating: (6 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Groovy. A lot of nice battle violence, plus an absolutely ingenious place where they've hidden the red door.x
Anonymous
This is dated December 1996. It's a modest, entertaining knockabout level, basically an arena with teleporting monsters that come at you in three waves. There's a clever bit with the red door, which is hidden behind a lift. Ends with a pretty easy cyberdemon fight (he's trapped in place and you have loads of plasma ammo). Overall you have a lot of health and munitions but it's fun for a short while - it could have done with more waves of baddies.x
Anonymous
Entertaining map typical of the Axe style, though this one is a bit shorter. After a brief, barrel-blasting opening you get dropped into an ammo-laden slime pit surrounded by an elevated ledge. Plenty of fun to be had in the shoot-em-up style that evolved in 1996 and far easier than it should be, with at least 2 soulspheres and 1 megasphere to boost your health. Looks are fairly typical for the era and it's a great 4-5 minute blast! Give it a whirl. 7/10 -Snakesx
Anonymous
fun, but slow monster teleporterx

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