Title: Living Quarters
Filename: levels/doom2/a-c/base01.zip
Size: 41 KB
Date: 01/30/95
Author: Jonathan Masseo
E-mail:
Description: You've entered a group of structures. You know that you're gonna have to blast your way through. You'll have to get to the telepad. You've spotted it, you just need the keys!
Credits: Myself, for not going crazy. My brother, for being there for me to relieve my frustrations on. Id, for making the BEST game ever! (Until QUAKE!)
Base: New level from scratch.
Build time:
Editor(s) used: DEU II v1.00
Bugs: None as far as I know. If you find one tell me.
Rating: (2 votes)
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Reviews:
Anonymous
This is dated December 1994. It feels like a test level. You face 32 mostly weak monsters in a series of square corridors and rooms, each of which has a different texture. There's one elevator, one crushing ceiling, one trap, one rising stairwell etc, as if the author was trying each one out. At the end there are two identical "mazes" made out of doors. It features several unmarked secrets you would only find if you pressed every single wall in the map.x

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