Title: Bastard
Filename: levels/doom2/a-c/bastard.zip
Size: 331 KB
Date: 01/31/96
Author: Jonathan Hopkinson
E-mail: hopkins@smartlink.net
Description: My second set of levels. Contains several traps and powerful monster as well as a MAZE of TORCHES, a couple of TREES, and a raise platform maze surrounded with poison. Most of the mazes are on the second level. The last level is the window level...It contains many windows so any monster can fire upon you. The first level just contains a pyramid exit. I recommend you play networked because one player mode is quite hard. Note: Some of the traps will make you think I am a bastard hence the name. None of the will kill you without a chance.
Base: New levels from scratch
Build time: 50 hours
Editor(s) used: DoomEd 4.2 for windows
Bugs: None harmful..(On the second board a texture some how got duplicated so there is two on top of each other. But this does not affect the game in any way.)
Rating: (3 votes)
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Three levels dated January 1996; thirteen years old to the day as I write these words. Map01 is useless, an undetailed 1994-era techbase. Map02 is useless too. Map03 is much better; it still reeks of 1994, and it's very crude, BUT the gameplay is pretty hectic and fun, with a nice multi-stage red key battle. But by heck the sound replacement is bad (a loud woman shouts "I GOT IT!" when you pick something up).x
The aesthetics of these levels are lame but, more importantly, they are relatively fun stuff. Level 1 is simplistic but straightforward and quick to play, with a good item versus monsters ratio. Level 2 is more elaborate but also protracts itself a bit with its trickier areas (crushers, torch maze, ledge walk, catwalk maze, tree maze) which at least are short or have cues. Level 3 is the toughest and siege-like (you start trapped in the middle) but shorter and a bit boxed in. ~Chain Mail [2/5] (02/2009)x

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