Title: The Big Stairs Experiment
Filename: levels/doom2/a-c/bigstair.zip
Size: 9 KB
Date: 09/08/95
Author: Brian Siano
E-mail: siano@cceb.med.upenn.edu
Description: This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level.
Credits:
Base: New level from scratch
Build time:
Editor(s) used: DEEP
Bugs: A few instances of flicker, mainly from having such a big room.
Rating: (2 votes)
  Spambot check: 3 + 1 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
*shrug* The author is right -- there's nothin' to this wad. Not actually bad, but given only 24 monsters in one big room -- and not especially freaky monsters at that -- this kinda leaves you seriously wanting after playing all the epic works out there.x
Anonymous
This is a bit pointless. It's a large undetailed room with eights imps on plinths, a pain elemental, and a mancubus. You have a rocket launcher and plenty of rockets. It's not just a square room - you have to go up a winding mountain path - but it takes almost no time to finish and it's not entertaining. Texture errors abound. I bet you can't say "Imps on Plinths" ten times quickly.x

View bigstair.txt
This page was created in 0.02344 seconds