Title: Blitz 2
Filename: levels/doom2/a-c/blitz2.zip
Size: 400 KB
Date: 09/06/03
Author: Ismaele (Alberto Sposito)
E-mail: sposito.lag@tin.it
Description: At the beginning, when I started working on this level, I thought to create a "small" level, where I would have focused my attention more on gameplay and difficulty than on graphics, architecture and detail, as I usually do in my levels. But as I went on working on my level, I focused my attention more and more on graphics, without disregarding gameplay and difficulty. So expect for a good-looking level and also for a nice and fast-paced challenge! The level isn't to difficult, but the last areas and challenges are very hard... you are warned! The two new fast weapons make the level more fast-paced, just because of their high fire-rate. As I did in its prequel, I inserted the starts for 3 players and I tried to create a level suited for the cooperative mode... and I think that this map is really nice to play it with the cooperative mode (though I couldn't test it!). Weapons, ammo, health (and also monsters) are balanced and suited for a cooperative game! The .WAD doesn't contain any ZDoom effects and it should work with vanilla Doom 2; but I tested my level only with ZDoom (2.0 beta 38). If you find home-effects or if visplane errors occur, just try to play the level with a good source- port (I suggest ZDoom: it's the best!).
Credits: Id Software, for making Doom; Markus Heikinipalo, for the new Chaingun; Scuba Steve, for the Flamethrower and the new pistol (the Beretta 9mm); You, for downloading this .WAD. Thank you!

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Base: Completely new level from scratch.
Build time: 32 hours
Editor(s) used: WadAuthor; DeHackEd; Wad eXtendable.
Bugs: Some HOM effects near little polygonal sectors. Should you find other errors please send me an e-mail!

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Rating: (7 votes)
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Reviews:
Anonymous
Beau tableau bien conçu et assez difficilex
Anonymous
This is not a bad map, but has some issues which makes gameplay a pain in some respects (one-way doors, doors which are opened by switches in adjecent rooms) Another problem are two situations which I couldn't cope with without cheating. Apart from this, the map is well done, with a good amount of detail and nice layout ideas. Plus, some weapons have been replaced, by a powerful flame-thrower among others. 3/5 -Milianx
Anonymous
For heaven's sake it just consists of room after room in which there is nothing but monsters and more doors. Nothing happens. There are no puzzles and no interesting vistas. Whats the reward in playing this? There's nothing that demands you to think. Nothing to be worked out, no problems, no solutions, just fragging in identical rooms which lead nowhere. Gave up on it.x

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