Title: |
Bonar6 |
Filename: |
levels/doom2/a-c/bonar6.zip |
Size: |
79.09 KB |
Date: |
02/09/04 |
Author: |
Nathan Ashcraft & Ethan Banks |
Description: |
Ok, we don't have a story, but it is one heck of a level. We went with a high-tech futuristic motif, instead of a "Neat Mansion Motif" like our last level. |
Credits: |
Jim F. Flynn for being cool, giving advice, fixing our bugs, playtesting and anything else he did .Cory McDonald for constantly playing our leveland for his "Neat Cowboy Hat Idea", you'll see.Sascha Noethen for multiplayer testing and showing interest in our levels. The makers of Waded, DCK, BSP, Wintex, and of course DOOM ][ for without their programs none of this would be possible. |
Base: |
Scratch |
Build time: |
100+ hours |
Editor(s) used: |
Waded, DCK, BSP, Wintex |
Bugs: |
NONE |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| What took 100+ hours in making this map? With a bug preventing the player to complete the level without cheating. It even has a maze with an invisible switch in it due to an unaligned texture. Were these mazes easy to do stuff back then? Why not play some Dungeon Master instead? And it hurts your eye thanks to the state of the art texture usage. It's not much Doomin' pleasure. 2 stars. | x |
View bonar6.txt
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