Title: cabal1.zip
Filename: levels/doom2/a-c/cabal1.zip
Size: 41 KB
Date: 11/08/95
Author: Sverre Andre Kvernmo (aka "Cranium")
E-mail: 100755.2032@compuserve.com
Description:
Credits: The whole of id Software for DOOM & DOOM II. Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bj›rnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives.
Base: An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches.
Build time: Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :)
Editor(s) used: DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.
Bugs:
Rating: (9 votes)
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Reviews:
Anonymous
Very hard map. Good looking for those times.x
Anonymous
Ancient, but tough and good fun; a bit too much of a puzzle-style map (it's one of those ones that you almost have to do in a certain order) and it's not as polished as reputation suggests. I admire Mark Prindle and I wish I could channel his gift for non-sequiturs.x
Anonymous
This is one of those maps where every single pickup has a purpose, and if you screw up you have to restart the map. The detail is low, but the texturing works well. Check out this old series if you haven't already. 4/5x
Anonymous
nothing special and ugly balancedx
Hunter_568
This was the shit back in the day. 3/5 stars *** Great to look back at what wadding was in '95x

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