Title: |
Nuestro amigo Ciberio / Cybie, Our Friend |
Filename: |
levels/doom2/a-c/cbfriend.zip |
Size: |
179.87 KB |
Date: |
07/11/10 |
Author: |
Eye del Cul |
Description: |
Abstract techbase map with a space sky and a cyberdemon. Designed for the original Doom, and respecting the origi- nal limits -Visplane Overflows, etc-; I know, there is no point in this today, but it was a fun challenge trying to build a pretty scenery while avoiding those limits. I've spent a lot of time refining the gameplay. I Hope it pays and you find the map enjoyable and interesting. Features: * Non-linear. * Two different ways to kill the cyberdemon. * Singleplayer, cooperative and deathmatch. * A 1024x128 space sky with stars and planets. * An exit, and no illusio-pit (sorry!). |
Credits: |
Terry Maurice for the midi music. My friend Anarko for playtesting. Jumentor for the 9th Cabro's Doom Map Tournament. Paul Thrussell for, well, that "awesome" Wow.wad; I lo- ve its history. The authors of the tools I've used for building the map (Yadex, Wintex, etc), including some amazing pro- jects like DOSBox or Wine. |
Base: |
New map from scratch. |
Build time: |
Six weeks, on and off. |
Editor(s) used: |
Yadex 1.7.901, ZenNode 1.2.1, Wintex v5.0, NWTPro v1.4, Midi2MUS, Scratch, Universe Image Creator, The Gimp. |
Bugs: |
None. |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| great music (volume was perfect). Good map. | x | |
Anonymous
| 4 stars. Nothing extraordinary but worth playing. | x | |
Anonymous
| Not bad, a little hard(lack health)... and... where is the rocket launcher? I can't found it, but this level still beatable without kill cybie. The map layout well designed, music is loud, but it's not bad. 4/5 -playerlin | x | |
Anonymous
| I totally loved this one (so many nice WADs from the latest bunch). It has some great ideas, inspired either by older stuff, or some secret to get a second red key instead the one from the cybie, nice rooms you might not visit because it's not necessary to end the level, traps I don't want to reveal to not spoil the double fun, also greatly designed, good gameplay hiding behind those pilars from the cybie, atmosphere, sky. 7/5 - Optimus | x | |
Anonymous
| It's called idmus. | x | |
Anonymous
| Damn the music was annoying and loud! So annoying in fact that I rushed through every section Just so I could finish the map! I had to put up with 16min of hell! On a different note, the map is really well designed. Grats. | x |
View cbfriend.txt
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