Title: |
Chemical Experiment |
Filename: |
levels/doom2/a-c/chemexpt.zip |
Size: |
299.91 KB |
Date: |
06/10/13 |
Author: |
Jake Horio |
Description: |
A UAC experiment with a classified substance sends the research facility to hell. |
Credits: |
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Base: |
New from scratch |
Build time: |
A little bit. |
Editor(s) used: |
Doom Builder |
Bugs: |
None that I know of. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Snakes
| Clearly an example of a first map, this wad is riddled with bugs and bland gameplay. Frustrating from the first, it's possible to get stuck just from triggering the first switch. Things don't improve much from there as you go from corridor to room to corridor and blast your way past the poorly-utilized opposition. A visual mish-mash, this is just a mess through and through. | x | |
Anonymous
| You can get the super shotgun to fight the archvile. Not impossible. This isn't that great of a level anyways. It was meh. 2/5 | x | |
Anonymous
| chesse20: you have to fight a vile with a shotgun
not very fun to do | x | |
Canofbacon
| I found a bug where I activated the lever in the first room and got stuck. I also found a secret room and got teleported over and over until I ended up in a room with a Baron of Hell and got killed. 1/5 | x | |
Anonymous
| This has a scripts lump and uses some zDoom features despite not being indicated by the textfile. There are a lot of linedefs without sides, two-sided linedefs marked as single sided, and unclosed sectors. More importantly the WAD has no new content, and the cookie-cutter vanilla level design really only appeals to purists who will not use the source port necessary to play this. | x |
View chemexpt.txt
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