Computer Deathmatch 2.0|
Sal Vinces (The Immortal); Simon Howard (fraggle)|
This is a repackaging and fix-up of "Computer Deathmatch v1.6", an old Doom mod that simulates playing Deathmatch using bots that are actually dehacked-modified monsters. Despite being fairly simple, the end result is actually quite fun to play.|
The original version of this mod distributed a patched version of doom2.exe and included levels that were modified versions of Doom II's levels. I (fraggle) have therefore cleaned it up into a dehacked patch, fixed a few bugs and included some levels from FreeDM as substitutes for the originals.
Sal Vinces (The Immortal) deserves most credit for making the original mod. Rellik made the levels for FreeDM that I've reused here. The Freedoom project for the same.|
Dehacked behavior reverse engineered from the contents of IMMYDM16.ZIP. Levels are from FreeDM.|
None of the marines wields a chainsaw or SSG.|
Most other bugs boil down to the fact that the bots are monsters and not really players. For example: some bots drop weapons and ammo, killing them does not score a frag, they will all gang up on you unless a stray shot triggers monster infighting, they always wield the same weapons and cannot pick up new ones, etc.
|Doomkid||These are like really primitive bots. It's a cool oldschool idea, but it would be more accurate if they had a more fixed movement speed and next to no pain chance. I like it though!||x|