Title: Computer Deathmatch 2.0
Filename: levels/doom2/a-c/comp-dm.zip
Size: 80 KB
Date: 03/09/13
Author: Sal Vinces (The Immortal); Simon Howard (fraggle)
E-mail: fraggle@gmail.com
Description: This is a repackaging and fix-up of "Computer Deathmatch v1.6", an old Doom mod that simulates playing Deathmatch using bots that are actually dehacked-modified monsters. Despite being fairly simple, the end result is actually quite fun to play.

The original version of this mod distributed a patched version of doom2.exe and included levels that were modified versions of Doom II's levels. I (fraggle) have therefore cleaned it up into a dehacked patch, fixed a few bugs and included some levels from FreeDM as substitutes for the originals.
Credits: Sal Vinces (The Immortal) deserves most credit for making the original mod. Rellik made the levels for FreeDM that I've reused here. The Freedoom project for the same.
Base: Dehacked behavior reverse engineered from the contents of IMMYDM16.ZIP. Levels are from FreeDM.
Build time:
Editor(s) used:
Bugs: None of the marines wields a chainsaw or SSG.

Most other bugs boil down to the fact that the bots are monsters and not really players. For example: some bots drop weapons and ammo, killing them does not score a frag, they will all gang up on you unless a stray shot triggers monster infighting, they always wield the same weapons and cannot pick up new ones, etc.
Rating: (4 votes)
  Spambot check: 7 + 3 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Doomkid
These are like really primitive bots. It's a cool oldschool idea, but it would be more accurate if they had a more fixed movement speed and next to no pain chance. I like it though!x

View comp-dm.txt
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