Title: Courtyard Escape
Filename: levels/doom2/a-c/courtesc.zip
Size: 271 KB
Date: 12/20/04
Author: Lars Thomas Boye aka Larsboy
E-mail: ltboye@broadpark.no
Description: I like the kind of non-linear levels where you have a large open space with various structures scattered around - like Mt.Erebus in Doom and Suburbs in Doom 2. The kind of level you can replay many times. So I wanted to do something like that myself. But I also wanted the level to look good, with plenty of details and a nice theme. I decided to use the gothic texture pack rather than the overused original textures, and give it a medieval style. So this is a castle. Since there's a lot of open space, I ended up with a lot of monsters, so gameplay is rather Hell Revealed-styled. Play on skill 2 for a less overwelming experience. You start in a jail, where you have just managed to slay a guard and take his pistol (sounds familiar :-). You want to escape the castle, but to do this you'll need to find three keys for the gate. The best, most challenging way to play this is without saving, that's what I had in mind when designing it, so it should be fun for demo-recording. But you'll need some practice to do this on skill 3 and above, you'll need to know where everything is and get the strategy right. Ration the powerup spheres, and try getting the keys in different orders. Happy dooming!
Credits: Pascal vd Heiden for Doom Builder - I couldn't have made this level without such a great editor. The makers of the gothic texture pack. Mr. Chris for darkhard.wad, where I got the music.
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Build time:
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Rating: (6 votes)
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Reviews:
Anonymous
Exciting non-stop action. Difficulty levels are well implemented. 4 stars.x
Anonymous
Not bad. A large-scale level with a fair amount of monsters; it's like a flatter, blander version of "The Spire" or one of those modern, large-scale slaughter maps.x
Anonymous
Looks nice enough, but I just can't stand non-linear maps like this.x

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