Title: |
of level 01 The StarShip Cruiser |
Filename: |
levels/doom2/a-c/cruiser.zip |
Size: |
687.13 KB |
Date: |
05/25/97 |
Author: |
Justin M. |
Description: |
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Credits: |
ID for awesome games. Ade & Deu makers. DM2CONV maker |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21, ADE, WAD1TO2, DEU52gcc, DCK 2.2, NWT, WARM 1.5, ZenNode |
Bugs: |
None that I can find. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I don't think it's all that bad for a 1997 era work. 3/5. | x | |
Anonymous
| I don't completely agree with the previous reviewer, but he's mostly correct. This is a game, not a movie, so we almost never care about the story. I might read some long backstory if I had to do so for some excellent gameplay, but this is quite dull. If ever I author a Doom wad, I know exactly what I'm going to write: "You kill the monsters, and save the human race. Then you get to fuck the chick." | x | |
Anonymous
| There's a very long backstory, that I ignored. If only the designer had put his creativity to good use. Map01 is a tedious spaceship-type level, basically a lot of square tech rooms and a maze. There's an irritating teleport chessboard puzzle. The other levels are worse. Map02 is literally a random set of squares - the automap looks like a game of Qix. Map03 ditto, but with larger squares. Same with Map04, which has some copy-and-paste offices. | x |
View cruiser.txt
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