Title: cult7.wad
Filename: levels/doom2/a-c/cult7.zip
Size: 223.91 KB
Date: 02/19/04
Author: Milian Moritz
Description: This is Map 07 of a Megawad I'm building. After finishing Maps 01-06 I put them into a forum for play-testing. I recieved some comments and tips and tried to follow them with this sequel. So, don't hesitate to tell me your opinion about this map! The story will go on. Maps 01 to 06 contain your trip, starting in a convent, through a church, a big valley, where you find a ship. With the ship you make your way over the ocean to an unknown island. On this island you come to a big castle, which is: this Map! (see "The Story")

After testing the first 6 Maps, many players said, that these maps were too easy to play. Well, I'm not of the ultra-violent kind. But in this map, I also put a hard skill-level, but I never played it myself. So, I'm very interested in your opinion if you like it the rough way :-)
Credits: Martin for testing and the guys at doomworld.com who helped me with some problems and their tips.
Base:
Build time:
Editor(s) used:
Bugs:
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Memfis
Seems to be broken, at least in prboom-plus -complevel 2: I pressed on the linedef 1194 but nothing happened and I couldn't get out of the room.x
Anonymous
some ammo would be nicex

View cult7.txt
This page was created in 0.00117 seconds