Title: |
Cyber Death |
Filename: |
levels/doom2/a-c/cybrdth2.zip |
Size: |
95.35 KB |
Date: |
10/22/94 |
Author: |
Scott A. Smith |
Description: |
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Credits: |
id Software and the authors of DEU and BSP. Joe Wilcox, for creating D!, *the* best Doom shell there is, which also did most of the conversion to the Doom2 PWAD format, saving me some time! I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! And let's not forget Steve; he's the green guy in the first demo. Thanks for letting me teleporter frag you, buddy! |
Base: |
New level from scratch |
Build time: |
Not long at all... |
Editor(s) used: |
DEU 5.21, BSP 1.2x., D! for conversion. |
Bugs: |
There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| arena with some pillars and cybers, would be fun if there was bfg | x | |
Anonymous
| I liked it | x |
View cybrdth2.txt
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