Title: The Devil Incarnate - for DOOM II
Filename: levels/doom2/d-f/devinc2.zip
Size: 18 KB
Date: 03/06/96
Author: Mr Dave Peacock
E-mail: dave_peacock@uk.ibm.com
Description: A cool replacement for map 01. I would really appreciate any comments/constructive critisism as I am fairly new to WAD building.
Credits: id Software for DOOM/DOOM II, Matthew Ayers for WADED, The people behind DCK, SAMS Publishing, for it is them who released 'Tricks of the DOOM Gurus'. The also gave me DM2CONV. Obituary, for writing World Demise, in particular, Redefine. This album kept me company while I was hard at work with this WAD.
Base: The Devil Incarnate for DOOM, ported over, because people with DOOM II loved the original.
Build time: About 10 hours. (Original)
Editor(s) used: WADED, DCK, DM2CONV.
Bugs: None. Please let me know if you find any.
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Judging by the IBM email address this author's name really *is* Dave Peacock. But the level is poor. Although it's small and undetailed, there's still room for a dark flashing maze; joy. Part of the level is superfluous, another part looks like an intestine, and the big fight at the end involves a mancubus stuck in a tiny room - what does he do in there all day?x
Anonymous
I wanted to like this level because the designer's name is Dave. Dave is a cool name, I know. :) But alas, it is not to be. As if the level isn't simplistic enough, the designer spoon feeds you everything in plain sight. How can there be secret area's when they are in plain sight, I ask? And why "key" a door in the starting room when the key is right there to pick up, in the starting room? Sorry Dave. 0/5x

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