Title: dg-core.zip
Filename: levels/doom2/d-f/dg-core.zip
Size: 208 KB
Date: 06/14/95
Author: may NOT use any of these levels as a base to build additional
E-mail: SwiftDave@Aol.Com
Description: Deathmatch - Single & Co-Op Too!
Base: New level All from scratch (mudlet base)
Build time: About 10 Hours
Editor(s) used: DoomEd "The Real Thing" DoomCAD 5.1 Renegade Graphics Doom Edit DEU DeuTex EndDoomer
Bugs: Please Let me know if you find any.
Rating: (4 votes)
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Commenting as: Anonymous
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This is dated April 1995. It's a relic of a long-forgotten competition, a kind of slaughter arena. The design is ugly by modern standards, but it's good fun; tricky, in a slightly unfair way (there's an emphasis on one-way see-through walls). If you know exactly what switch to press and where to go you can force you way through in a couple of minutes or less, and it's fun for speedrunning. Only 100 or so monsters but they're mostly toughies.x
I liked it - awesome "monsters all around you" mapx
"you can force you way through in a couple of minutes or less" - less than half a minute, in fact. :) Great slaughter map (that's its primary purpose, of course). Less brutal version as map25 of H2H-Xmas.x

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