Title: dickie10.WAD, issue 1
Filename: levels/doom2/d-f/dickie10.zip
Size: 131 KB
Date: 07/30/98
Author: Richard Wiles
E-mail: richardgwiles@compuserve.com
Description: This wad is 413kb when unzipped.

Oh, I nearly forgot....a final finale for the DICKIE series.

You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free....

Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file.
Credits: My girlfriend Ness, for tolerating my obsession with this project. idsoftware for doom - best game ever! Joel Murdoch, Chris Dale & Jani Saksa for playtesting - thanks guys!
Base: New level from scratch
Build time: Ages....
Editor(s) used: Doomcad6.1, DMapEdit (for node building), Wintex 3.41.
Bugs: There are some visplanes problems with this map. It runs o.k. on my P200-MMX using doom2 v1.9 with some slight HOM in the final room. Older hardware/doom versions may crash completely - be warned! However, it runs without problems using BOOM, ZDoom and DOSDOOM. Other source ports may be o.k. too.
Rating: (10 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
I'd give 4.5 stars, but I chose 4, as I don't want to give 5 so people think this is perfect.x
Anonymous
Not quite as good as some other Dickie maps. The map's layout isn't anything special and the hell theme wasn't IMHO very well executed. However the last part of the level is pretty clever, and a fitting finale to the series.x
Anonymous
Dickie 10 ain't as good as the others,but,the firefights were awesome(execpt the four arch viles on the other side of the blue key door), the textures were well placed, but IMO the difficulty was a little too easy (but that's just me, i played it on HMP :P). Nice segment of the series Richard :) 5/5x
Anonymous
It's an interesting map but I got stuck at end. Killed 140/145 monsters and don't know where to go. :( also I played on HMP but for me was damn hard for some parts (the one with 4 archiviles and room near end). I died few times. I will give 3/5x
TimeOfDeath
cool mapx

View dickie10.txt
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