Title: (Pretty Darn Good) For A First Attempt
Filename: levels/doom2/d-f/fafa.zip
Size: 46 KB
Date: 02/03/95
Author: Vincent Baker
E-mail: ennead@student.umass.edu
Description: A fun, well-crafted wad. There's some nice lighting effects, long halls, twisty passages, enourmous courtyards, some suprising connections between areas, a few reasonably clever layout tricks and a quite extraordinary use of an elevator at the end. It is challenging without being ridiculous; no mobs of cacademons here, thank goodness. Vince put a lot of work into making this look good; you won't have that depressing "generic" feel ("ooh! Concrete!") while playing this wad. --Barry
Credits: Everyone at ID, of course, and the folks what created Deu, bsp, idbsp, waded and the wad1to2 utility. Barry, who made me post it (and wrote the bits of this file Vince was too modest to write); Paul who ran around in it and shot stuff; Charles, who is kind enough to post this and forward email to me.
Base: New level from scratch
Build time:
Editor(s) used: Deu, Idbsp, bsp, waded
Bugs: None
Rating: (2 votes)
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Reviews:
Anonymous
It's a sign of the times that the author promises not to have "mobs of cacademons" (sic). It's hard to get angry about this level; it's just very, very dull, and I couldn't find anything specifically Doom 2 about it. It has a lengthy maze, which is dull, the architecture is mostly right-angled corridors, and the only bits that approach goodness are the first shot (there's a nice shadow) and the very last room, which at least had a bit of creativity. This is a sort of graph paper level.x
Anonymous
I liked it - but you can get stuck in a couple placesx

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